![]() ![]() It can be temporarily increased by equipping weapons and certain armor, shields and accessories. Intelligence can be permanently increased by level progression, possibly modified via Masters, or by using Fish-Head. It is also used for damage calculation (instead of Power) by some abilities like Mind Sword. and Wisdom affects the damage dealt by magical attacks to targets and may also reduce the magical damage a character receive. In Breath of Fire II, it is a derived stat from agility which determines turn order and escape chance. In Breath of Fire, vigor is the base stat used to calculate a character's defense. Please help Breath of Fire Wiki by expanding it. Vigor Main article: Vigor This section is a stub. Stamina Main article: Stamina This section is a stub. ![]() On the contrary power can be lowered through skills like Weaken. It can be increased in-battle by using abilities like Protect, Shield. It can be temporarily increased by equipping Amour, shields, helmets, accessories, and certain weapons. It is also used for damage calculation (instead of Power) by some abilities like Charge.ĭefense can be permanently increased by level progression, possibly modified via Masters, or by using Protein. On the contrary power can be lowered through skills like Blunt.ĭefense affects the damage diminished when attacked with a physical attack. It can be increased in-battle by using items like Ginseng or abilities like War Shout, Might, Last Resort, etc. It can be temporarily increased by equipping weapons and certain shields, helmets and accessories. Power can be permanently increased by level progression, possibly modified via Masters, or by using Power Food. Power also known as Strength directly affects the damage physical attacks deal to targets. Furthermore this stat is used to calculate the Level based damage, which is used by enemies only, to damage a character even with insufficient Power. Based on the new Level the character got, as well as the Master he is apprenticed to, he will gain other stats and may also learn new abilities. When a character has enough EXP, he will gain a Level.Īfter getting enough EXP, a character will gain one or more Levels. In such cases, Stamina would be a core stat, while Defense would be a derivative stat, as its value is directly derived from a core one.Įvery defeated enemy awards some EXP, also known as Experience or Experience Points, which are equally split between the party members after the battle, unless one character used Monopolize, making them earn all EXP. For example, Defense is merely the end sum of the Stamina stat and any Defense boosts granted by a character's equipment. Some stats derive their value based based on another stat and any modifiers that equipment provides to it.
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